


Home Is Where He Is
After your grandfather's death, you inherit an isolated, decaying residence. A routine inventory becomes a surveillance nightmare when you realize that someone—or something—is watching your every move.
After your grandfather's death, you inherit an isolated, decaying residence. A routine inventory becomes a surveillance nightmare when you realize that someone—or something—is watching your every move.
This psychological horror visual novel contains themes of manipulation, non-consensual situations, abuse, death, grief, loss, and captivity. It is not recommended for players under 18.
Mould is the unsettling yandere love interest at the center of this psychological horror story.
This is a choice-driven visual novel: read closely, notice what each scene is asking of you, and decide how much to reveal or resist. A conversation can alter the next moment, while a small decision may quietly steer the story toward one of four endings. The best way to approach the story is to stay present with its uncertainty. You are not expected to know who deserves trust as soon as they appear, or to turn every uneasy exchange into a puzzle with one correct solution. Let the tone of a scene guide you, consider the cost of asking another question, and remember that silence can be a decision too. The route develops through those small, human judgments: when to investigate, when to protect yourself, and when to believe someone whose attention has become impossible to ignore. If a scene leaves you uncertain, that feeling is part of the experience: revisit the clues you have, then make the choice you can live with. The goal is not speed or completionism, but a story shaped by attention, hesitation, and the consequences of what you decide to accept.
Mould is not a distant threat. He is a constant presence in the house and in the player character’s decisions, turning reassurance, curiosity, and defiance into different kinds of risk.
His fixation shapes the tension of the story. Pay attention to what he says, what he avoids saying, and how your responses change the atmosphere around you.
There are four possible endings, each reached through the accumulated weight of your choices. The game does not reduce every decision to a simple good-or-bad answer; it asks you to live with the tone, trust, and boundaries you establish along the way.
A psychological-horror visual novel built around personal choices, uneasy relationships, and a house that grows more oppressive the longer you remain inside.
These screenshots show the visual-novel format in practice: dialogue, character moments, and scenes where the next response matters as much as the last revelation.
Before downloading, please note that this psychological horror visual novel contains manipulation, non-consensual situations, abuse, death, grief, loss, and captivity. The official release is intended for adults.
Download the official release for your platform, then return when you want a spoiler-light reminder of the story, its choices, and its content guidance.